Class ScreenFadeRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)
ScriptableRendererFeature.Dispose()
ScriptableRendererFeature.isActive
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DestroyObject(Object)
Object.ToString()
Object.hideFlags
Namespace: Xareus.Unity.ScreenFade
Assembly: Xareus.Unity.Libraries.dll
Syntax
public class ScreenFadeRendererFeature : ScriptableRendererFeature, IDisposable
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Declaration
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
Parameters
| Type | Name | Description |
|---|---|---|
| ScriptableRenderer | renderer | |
| RenderingData | renderingData |
Overrides
UnityEngine.Rendering.Universal.ScriptableRendererFeature.AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer, ref UnityEngine.Rendering.Universal.RenderingData)
Create()
Declaration
public override void Create()
Overrides
UnityEngine.Rendering.Universal.ScriptableRendererFeature.Create()