Class IdChangeEvent
Inheritance
IdChangeEvent
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
public class IdChangeEvent : EventBase<IdChangeEvent>
Constructors
IdChangeEvent()
Declaration
Properties
Source
The scenario element that was changed
Declaration
public Identifiable Source { get; set; }
Property Value
newValue
Declaration
public string newValue { get; }
Property Value
previousValue
Declaration
public string previousValue { get; }
Property Value
Methods
GetPooled(string, string, Identifiable)
Declaration
public static IdChangeEvent GetPooled(string previousValue, string newValue, Identifiable source)
Parameters
Returns
Init()
<p>
Resets all event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.EventBase<Xareus.Scenarios.Unity.Edition.Events.IdChangeEvent>.Init()