Class EffectorInput
Inheritance
GraphElement<FlowGraph>
Unit
EventUnit<EmptyEventArgs>
EffectorInput
Assembly: Xareus.Scenarios.Unity.VisualScripting.Effectors.dll
[UnitCategory("Events/Xareus")]
[UnitTitle("Effector Update")]
public class EffectorInput : EventUnit<EmptyEventArgs>
Fields
Declaration
public static string INPUT_EVENT
Field Value
Properties
Declaration
protected override bool register { get; }
Property Value
Overrides
Unity.VisualScripting.EventUnit<Unity.VisualScripting.EmptyEventArgs>.register
Methods
Declaration
public override EventHook GetHook(GraphReference reference)
Parameters
| Type |
Name |
Description |
| GraphReference |
reference |
|
Returns
| Type |
Description |
| EventHook |
|
Overrides
Unity.VisualScripting.EventUnit<Unity.VisualScripting.EmptyEventArgs>.GetHook(Unity.VisualScripting.GraphReference)