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  • Relations
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      • UFEOtherTrigger

Class UFEOtherTrigger

Detects trigger collisions.

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
UFEOtherTrigger
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.Invoke(string, float)
MonoBehaviour.InvokeRepeating(string, float, float)
MonoBehaviour.CancelInvoke(string)
MonoBehaviour.IsInvoking(string)
MonoBehaviour.StartCoroutine(string)
MonoBehaviour.StartCoroutine(string, object)
MonoBehaviour.StartCoroutine(IEnumerator)
MonoBehaviour.StartCoroutine_Auto(IEnumerator)
MonoBehaviour.StopCoroutine(IEnumerator)
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopCoroutine(string)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.print(object)
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.TryGetComponent(Type, out Component)
Component.TryGetComponent<T>(out T)
Component.GetComponent(string)
Component.GetComponentInChildren(Type, bool)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(bool)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, bool)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(bool)
Component.GetComponentsInChildren<T>(bool, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent(Type, bool)
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>(bool)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, bool)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(bool)
Component.GetComponentsInParent<T>(bool, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(string)
Component.SendMessageUpwards(string, object, SendMessageOptions)
Component.SendMessageUpwards(string, object)
Component.SendMessageUpwards(string)
Component.SendMessageUpwards(string, SendMessageOptions)
Component.SendMessage(string, object)
Component.SendMessage(string)
Component.SendMessage(string, object, SendMessageOptions)
Component.SendMessage(string, SendMessageOptions)
Component.BroadcastMessage(string, object, SendMessageOptions)
Component.BroadcastMessage(string, object)
Component.BroadcastMessage(string)
Component.BroadcastMessage(string, SendMessageOptions)
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(object)
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, int, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, bool)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, bool)
Object.Destroy(Object, float)
Object.Destroy(Object)
Object.DestroyImmediate(Object, bool)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.FindObjectsOfType(Type, bool)
Object.FindObjectsByType(Type, FindObjectsSortMode)
Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object, float)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.FindFirstObjectByType(Type)
Object.FindAnyObjectByType(Type)
Object.FindObjectOfType(Type, bool)
Object.FindFirstObjectByType(Type, FindObjectsInactive)
Object.FindAnyObjectByType(Type, FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: Xareus.Unity
Assembly: Xareus.Unity.Libraries.dll
Syntax
public class UFEOtherTrigger : MonoBehaviour

Fields

colliders

Declaration
public List<Collider> colliders
Field Value
Type Description
List<Collider>

Methods

AreColliding(Collider, Collider)

Indicates whether a trigger collides another trigger.

Declaration
public static bool AreColliding(Collider trigger1, Collider trigger2)
Parameters
Type Name Description
Collider trigger1

The first trigger

Collider trigger2

The second trigger

Returns
Type Description
bool

true whether the triggers are colliding; false otherwise

AreColliding(GameObject, GameObject)

Indicates whether an object collides another object.

Declaration
public static bool AreColliding(GameObject obj1, GameObject obj2)
Parameters
Type Name Description
GameObject obj1

The object trigger

GameObject obj2

The object trigger

Returns
Type Description
bool

true whether the objects are colliding; false otherwise

GetColliding(Collider)

Get all triggers colliding with the given one

Declaration
public static IEnumerable<Collider> GetColliding(Collider trigger)
Parameters
Type Name Description
Collider trigger

The trigger

Returns
Type Description
IEnumerable<Collider>

All the triggers colliding with the given one. Empty IEnumerable if the given trigger is not present

GetColliding(GameObject)

Get all objects colliding with the given one

Declaration
public static IEnumerable<GameObject> GetColliding(GameObject obj)
Parameters
Type Name Description
GameObject obj
Returns
Type Description
IEnumerable<GameObject>

All the triggers colliding with the given one. Empty IEnumerable if the given trigger is not present

IsColliding(Collider)

Check if the given trigger if colliding with any other one

Declaration
public static bool IsColliding(Collider trigger)
Parameters
Type Name Description
Collider trigger

The trigger

Returns
Type Description
bool

True if this trigger is colliding with another one, false otherwise

IsColliding(GameObject)

Check if the given object if colliding with any other one

Declaration
public static bool IsColliding(GameObject obj)
Parameters
Type Name Description
GameObject obj

The object holding the trigger

Returns
Type Description
bool

True if this object is colliding with another one, false otherwise

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