Class LabelChangeEvent
Inheritance
LabelChangeEvent
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
public class LabelChangeEvent : EventBase<LabelChangeEvent>
Constructors
LabelChangeEvent()
Declaration
public LabelChangeEvent()
Properties
Source
The scenario element that was changed
Declaration
public Identifiable Source { get; set; }
Property Value
newValue
Declaration
public string newValue { get; }
Property Value
previousValue
Declaration
public string previousValue { get; }
Property Value
Methods
GetPooled(string, string, Identifiable)
Declaration
public static LabelChangeEvent GetPooled(string previousValue, string newValue, Identifiable source)
Parameters
Returns
Init()
<p>
Resets all event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.EventBase<Xareus.Scenarios.Unity.Edition.Events.LabelChangeEvent>.Init()