Class LabelChangeEvent
Inheritance
LabelChangeEvent
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
public class LabelChangeEvent : EventBase<LabelChangeEvent>
Constructors
LabelChangeEvent()
Declaration
public LabelChangeEvent()
Properties
Source
The scenario element that was changed
Declaration
public Identifiable Source { get; set; }
Property Value
newValue
Declaration
public string newValue { get; }
Property Value
previousValue
Declaration
public string previousValue { get; }
Property Value
Methods
GetPooled(string, string, Identifiable)
Declaration
public static LabelChangeEvent GetPooled(string previousValue, string newValue, Identifiable source)
Parameters
Returns
Init()
Resets all event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.EventBase<Xareus.Scenarios.Unity.Edition.Events.LabelChangeEvent>.Init()