Class NetworkServer
Inherited Members
UnitySingleton<NetworkServer>.ShouldNotDestroyOnLoad
UnitySingleton<NetworkServer>.OnDestroy()
UnitySingleton<NetworkServer>.Instance
Namespace: Xareus.Scenarios.Network.Unity
Assembly: Xareus.Scenarios.Unity.dll
Syntax
public class NetworkServer : UnitySingleton<NetworkServer>
Fields
OverridePort
Use this to override the serverPort before the server is created
Declaration
public static int OverridePort
Field Value
Type | Description |
---|---|
int |
serverPort
The port used by the server
Declaration
public int serverPort
Field Value
Type | Description |
---|---|
int |
Methods
Dispose()
Declaration
public void Dispose()
Dispose(bool)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing |
IsReady()
Is the secen network manager ready to be used?
Declaration
public bool IsReady()
Returns
Type | Description |
---|---|
bool |
|
OnApplicationQuit()
Declaration
public override void OnApplicationQuit()
Overrides
Hybrid.Tools.UnitySingleton<Xareus.Scenarios.Network.Unity.NetworkServer>.OnApplicationQuit()