Class ArcStartedEvent
Event used to notify that an arc creation has started
Namespace: Xareus.Scenarios.Unity.Edition.Events
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
public class ArcStartedEvent : EventBase<ArcStartedEvent>
Constructors
ArcStartedEvent()
Declaration
public ArcStartedEvent()
Properties
Parameters
Declaration
public object Parameters { get; set; }
Property Value
Type | Description |
---|---|
object |
Source
The scenario element that this arc creation event is originating from
Declaration
public NodeUI Source { get; set; }
Property Value
Type | Description |
---|---|
NodeUI |
Methods
GetPooled(NodeUI, object)
Declaration
public static ArcStartedEvent GetPooled(NodeUI source, object parameters = null)
Parameters
Type | Name | Description |
---|---|---|
NodeUI | source | |
object | parameters |
Returns
Type | Description |
---|---|
ArcStartedEvent |
Init()
Resets all event members to their initial values.
Declaration
protected override void Init()
Overrides
UnityEngine.UIElements.EventBase<Xareus.Scenarios.Unity.Edition.Events.ArcStartedEvent>.Init()