Class ContextVariableManager.SerializedContextVariables
Nested class for data serialization
Inherited Members
SerializableHashSet<string>.OnBeforeSerialize()
SerializableHashSet<string>.OnAfterDeserialize()
SerializableHashSet<string>.ExceptWith(IEnumerable<string>)
SerializableHashSet<string>.IntersectWith(IEnumerable<string>)
SerializableHashSet<string>.IsProperSubsetOf(IEnumerable<string>)
SerializableHashSet<string>.IsProperSupersetOf(IEnumerable<string>)
SerializableHashSet<string>.IsSubsetOf(IEnumerable<string>)
SerializableHashSet<string>.IsSupersetOf(IEnumerable<string>)
SerializableHashSet<string>.Overlaps(IEnumerable<string>)
SerializableHashSet<string>.SetEquals(IEnumerable<string>)
SerializableHashSet<string>.SymmetricExceptWith(IEnumerable<string>)
SerializableHashSet<string>.UnionWith(IEnumerable<string>)
SerializableHashSet<string>.Clear()
SerializableHashSet<string>.Contains(string)
SerializableHashSet<string>.CopyTo(string[], int)
SerializableHashSet<string>.GetEnumerator()
SerializableHashSet<string>.Add(string)
SerializableHashSet<string>.Remove(string)
SerializableHashSet<string>.Count
SerializableHashSet<string>.IsReadOnly
Namespace: Xareus.Scenarios.Unity.Edition
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
[Serializable]
public class ContextVariableManager.SerializedContextVariables : SerializableHashSet<string>