Class VisualScriptingEffector
Inheritance
VisualScriptingEffector
Assembly: Xareus.Scenarios.Unity.VisualScripting.Effectors.dll
Syntax
public class VisualScriptingEffector : AUnityEffector
Constructors
VisualScriptingEffector(Event, Dictionary<string, Parameter>, ContextHolder)
Declaration
public VisualScriptingEffector(Event @event, Dictionary<string, Parameter> parameters, ContextHolder contexts)
Parameters
Fields
GRAPH_PARAM
Declaration
public const string GRAPH_PARAM = "Flow Graph"
Field Value
graphAsset
Declaration
[ConfigurationParameter("Flow Graph", "The graph that the sensor will use", Necessity.Required)]
public ScriptGraphAsset graphAsset
Field Value
| Type |
Description |
| ScriptGraphAsset |
|
Methods
SafeEffectorUpdate()
Actual effector code. Note that this code will be executed in unity's thread
Declaration
public override void SafeEffectorUpdate()
Overrides
SafeReset()
Reset an effector. Note that this code will be executed in unity's thread and the declared parameters (using the ConfigurationParameter attribute) are already filled
Declaration
public override void SafeReset()
Overrides