Class ScenarioWrapper.ScenarioDataConsumers
Inherited Members
SerializableHashSet<ScriptableObject>.OnBeforeSerialize()
SerializableHashSet<ScriptableObject>.OnAfterDeserialize()
SerializableHashSet<ScriptableObject>.Count
SerializableHashSet<ScriptableObject>.IsReadOnly
SerializableHashSet<ScriptableObject>.Clear()
SerializableHashSet<ScriptableObject>.Contains(ScriptableObject)
SerializableHashSet<ScriptableObject>.GetEnumerator()
SerializableHashSet<ScriptableObject>.Add(ScriptableObject)
SerializableHashSet<ScriptableObject>.Remove(ScriptableObject)
Namespace: Xareus.Scenarios.Unity.Edition
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
[Serializable]
protected class ScenarioWrapper.ScenarioDataConsumers : SerializableHashSet<ScriptableObject>