Class ScenarioWrapper.ScenarioDataConsumers
Inherited Members
SerializableHashSet<ScriptableObject>.OnBeforeSerialize()
SerializableHashSet<ScriptableObject>.OnAfterDeserialize()
SerializableHashSet<ScriptableObject>.ExceptWith(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.IntersectWith(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.IsProperSubsetOf(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.IsProperSupersetOf(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.IsSubsetOf(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.IsSupersetOf(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.Overlaps(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.SetEquals(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.SymmetricExceptWith(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.UnionWith(IEnumerable<ScriptableObject>)
SerializableHashSet<ScriptableObject>.Clear()
SerializableHashSet<ScriptableObject>.Contains(ScriptableObject)
SerializableHashSet<ScriptableObject>.CopyTo(ScriptableObject[], int)
SerializableHashSet<ScriptableObject>.GetEnumerator()
SerializableHashSet<ScriptableObject>.Add(ScriptableObject)
SerializableHashSet<ScriptableObject>.Remove(ScriptableObject)
SerializableHashSet<ScriptableObject>.Count
SerializableHashSet<ScriptableObject>.IsReadOnly
Namespace: Xareus.Scenarios.Unity.Edition
Assembly: Xareus.Scenarios.Unity.Edition.dll
Syntax
[Serializable]
protected class ScenarioWrapper.ScenarioDataConsumers : SerializableHashSet<ScriptableObject>