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  • Relations
    • Xareus.Relations
      • IEngine
      • IObject
      • IObjectType
      • IRelation
      • Object
      • ObjectMatch
      • ObjectPattern
      • ObjectQueryParameters
      • ObjectType
      • PatternType
      • Realization
      • RealizationQueryParameters
      • Reference
      • Relation
      • Type
      • TypeMatch
      • TypeSearch
    • Xareus.Relations.CSharp
      • Engine
    • Xareus.Relations.Extra
      • Helper
      • IRunnableRelation
      • ObjectPatternAttribute
    • Xareus.Relations.Tests
      • Bolt
      • Inheritance
      • RelationsTests
      • S3PM
    • Xareus.Relations.Tests.CSharp
      • EngineTest
    • Xareus.Relations.Utilities
      • Extensions
  • Scenarios
    • Xareus.Scenarios
      • AFunction
      • ASequence
      • Assignment
      • ComplexSequence
      • Decision
      • DecisionEvent
      • DecisionTree
      • Decoration
      • Event
      • Event.EffectorData
      • Event.SensorData
      • Extendable
      • ExtendedInfo
      • ExternalScenario
      • Function
      • IValueParser
      • Identifiable
      • InitialSequence
      • Net
      • Node
      • NodeUserData
      • Parameter
      • Place
      • ProxySequence
      • Reference
      • SMTransition
      • SafePetriNet
      • Scenario
      • ScenarioLoadedEventArgs
      • ScenarioLoadingParameters
      • ScenarioState
      • SequenceState
      • SetValueInContextEffector
      • SimpleSequence
      • State
      • StateMachine
      • Transition
      • TransitionFiredEventArgs
      • TypedValue
      • ValueParser
    • Xareus.Scenarios.Arithmetics
      • NumberBetweenSensor
      • NumberEffector
      • NumberEffector.ArithmeticalOperator
      • NumberSensor
      • NumberSensor.ComparisonOperator
      • RandomNumberEffector
      • Utils
    • Xareus.Scenarios.AssignmentEval
      • AAssignmentEval
    • Xareus.Scenarios.Boolean
      • BooleanEffector
      • BooleanEffector.LogicalOperator
      • BooleanSensor
      • BooleanSensor.ComparisonOperator
    • Xareus.Scenarios.Context
      • BackwardCompatibilityContext
      • BackwardCompatibilityContext.ParserDelegate
      • ContextType
      • IContext
      • Map
      • SimpleDictionary
      • Trie
    • Xareus.Scenarios.ContextInit
      • AContextInit
      • DefaultContextInit
    • Xareus.Scenarios.Converter
      • BoolConverter
      • ByteConverter
      • CharConverter
      • DoubleConverter
      • FloatConverter
      • IntConverter
      • LongConverter
      • PlaceConverter
      • PrimitiveConverter
      • SByteConverter
      • SMTransitionConverter
      • SafePetriNetConverter
      • ScenarioStateConverter
      • ScenarioVariablePathConverter
      • SequenceStateConverter
      • ShortConverter
      • StateConverter
      • StateMachineConverter
      • TransitionConverter
      • UIntConverter
      • ULongConverter
      • UShortConverter
      • VariableConverter
      • VariablePathConverter
    • Xareus.Scenarios.Converters
      • ArrayConverter
      • CollectionConverter
      • StringConverter
      • TypeConverter
    • Xareus.Scenarios.Effector
      • AEffector
    • Xareus.Scenarios.Exception
      • InvalidDataException
      • InvalidStateException
    • Xareus.Scenarios.Extra
      • AssignmentOverlap
      • DefaultTokenUpdate
      • DefaultTokenUpdate.TokenData
      • DownstreamSequenceList
      • EventSensor
      • ExtendedInfoHelper
      • SelectFromListEffector
      • SequenceList
      • TransitionFiredSensor
      • UpstreamSequenceList
      • VariableExistsSensor
    • Xareus.Scenarios.Extra.Time
      • WaitEffector
    • Xareus.Scenarios.FinalTokenMerge
      • AFinalTokenMerge
      • CopyAllTokens
      • PickFirst
    • Xareus.Scenarios.Network
      • AScenarioSender
      • INetSocketTcp
      • NetSocketTcpScenarioReceiver
      • NetSocketTcpScenarioSender
      • NetSocketTcpScenarioSender.ClientNewScenarioRegistration
      • NetSocketTcpScenarioSender.ClientUpdateRegistration
      • NetSocketTcpUtils
      • NetSocketTcpUtils.ReceiveState
    • Xareus.Scenarios.Network.Tests
      • NetworkTest
    • Xareus.Scenarios.ScenarioManipulation
      • AddTokenToSequencesEffector
      • AddTokenToSequencesEffector.TokenData
      • LoadScenarioStateEffector
      • LoadScenarioStateFromFileEffector
      • LoadSequenceStateEffector
      • LoadSequenceStateFromFileEffector
      • RemoveTokensFromSequencesEffector
      • SaveScenarioStateEffector
      • SaveScenarioStateInFileEffector
      • SaveSequenceStateEffector
      • SaveSequenceStateInFileEffector
    • Xareus.Scenarios.Sensor
      • ASensor
      • ASensor.Result
    • Xareus.Scenarios.Tests
      • ConfigurationParameterTest
      • ConvertersTests
      • IContextTest
      • ParserTest
      • ProgramTest
      • ScenarioManipulationTests
      • ScenarioTest
      • TypeTest
      • TypeTest.OverrideClass
    • Xareus.Scenarios.Time
      • RandomTimeSensor
      • TimeParametersConverter
      • TimeSensor
      • TimeUnit
      • TimeUtils
    • Xareus.Scenarios.TokenAssign
      • ATokenAssign
      • DoNothing
    • Xareus.Scenarios.TokenInit
      • ATokenInit
      • DefaultTokenInit
      • EmptyTokenInit
    • Xareus.Scenarios.TokenMerge
      • ATokenMerge
      • CopyAllTokens
      • PickFirst
    • Xareus.Scenarios.TokenSplit
      • ATokenSplit
    • Xareus.Scenarios.Utilities
      • BackwardCompatibilityManager
      • ConfigurationParameterAttribute
      • ContextVariableAttribute
      • EventContextEntryAttribute
      • FunctionDescriptionAttribute
      • FunctionManager
      • IFunctionParametersConverter
      • IRenameClass
      • IRenamedProvider
      • Necessity
      • ObsoleteUtils
      • OverrideClassAttribute
      • ParameterChecker
      • RenamedAttribute
      • RenamedManagerBase
      • RenamedTypeUtils
      • RuntimeTools
      • TypeConverterForAttribute
    • Xareus.Scenarios.Variables
      • ContextVariable<T>
      • EventVariablePath
      • ExternalContextVariablePath
      • ScenarioVariablePath
      • TokenVariablePath
      • Variable
      • VariablePath
  • Scenarios.Relations
      • Program
    • Xareus.Scenarios.Relations
      • Action
      • ActionLogEffector
      • ActionRecordEffector
      • ActionRecorder
      • AnyRelationSensor
      • Change
      • Environment
      • Execution
      • IRealizationManager
      • InitializeRecorderEffector
      • RealizationContext
      • RealizationManager
      • RealizationRecord
      • RelationEffector
      • RelationSensor
      • RelationsValueParser
      • RenamedProvider
      • WriteActionRecordEffector
    • Xareus.Scenarios.Relations.TypeConverter
      • FiveObjectConverter
      • RealizationConverter
      • RelationConverter
  • Utils
    • Xareus.Utils
      • AssemblyUtils
      • DatedEventManager<DataType, TimeType>
      • DatedEventManager<DataType, TimeType>.EventRecord
      • Extensions
      • FieldsAndPropertiesContainer
      • MemberUtils
      • Serialization
      • TypeUtils
      • UriUtils
    • Xareus.Utils.Tests
      • DatedEventManagerTest
      • DatedEventManagerTest.TestDatedEventManager
      • ExtensionsTests
      • MemberUtilsTest
      • TypeUtilsTests
      • TypeUtilsTests.DummySensor
      • TypeUtilsTests.GenericClassUser
      • TypeUtilsTests.GenericClass<T>
      • UriUtilsTest
  • Unity
    • FIVE.Unity
      • UFManager
      • UFRelationEngine
      • UFScenarioEngineKernel
    • Xareus.Unity
      • GameObjectExtension
      • Log4netFileAppender
      • Log4netUnityAppender
      • XULog4net
      • XareusManager
    • Xareus.Unity.Converters
      • ColorConverter
      • MemberInfoConverter
      • MethodInfoConverter
      • QuaternionConverter
      • UnityObjectConverter
      • Vector2Converter
      • Vector2IntConverter
      • Vector3Converter
      • Vector3IntConverter
      • Vector4Converter
      • VectorConverter
    • Xareus.Unity.TypeDescriptorContext
      • DictionaryDescriptorContext
      • SimpleTypeDescriptorContext<T>
      • UnityObjectDescriptorContext
  • Unity Relations
    • Xareus.Relations.Scenarios.Unity
      • TypeWithScenario
    • Xareus.Relations.Unity
      • BaseEditorDescriptorAttribute
      • GenerationMode
      • IRelationEngine
      • IdentifiableBehaviour
      • ObjectPatternAttribute
      • ObjectPatternDescriptorAttribute
      • ObjectQueryWithCallback
      • ParameterDescriptorAttribute
      • RealizationQueryWithCallback
      • RelationDescriptorAttribute
      • RelationEngine
      • RelationEngineKernel
      • RelationParameters
      • Serializer
      • TypeDescriptorAttribute
      • TypeMember
      • TypeParentAttribute
      • UniqueIDGenerator
      • XUObject
      • XUObject.XuObjectChanged
      • XUObjectPattern
      • XUObjectQueryParameters
      • XURealization
      • XURealizationQueryParameters
      • XURelation
      • XUType
      • XUTypeSearch
    • Xareus.Relations.Unity.Converters
      • XUObjectConverter
      • XURelationTypeConverter
      • XUTypeConverter
  • Unity Scenarios
      • ABaseScenarioElementUI
      • DecisionTreeUI
    • Xareus.Scenarios.Network.Unity
      • NetworkClient
      • NetworkManager
      • NetworkServer
      • UnityNetSocketTcpScenarioReceiver
      • UnityNetSocketTcpScenarioSender
    • Xareus.Scenarios.Unity
      • AInUnityStepSensor
      • AUnityContextInit
      • AUnityEffector
      • AUnitySensor
      • AUnityTokenAssign
      • AdditionalScenarioFile
      • AdvancedConfigurationParameterAttribute
      • Comment
      • DecisionTreeEvaluation
      • ExternalContextEntryAttribute
      • IScenarioEngine
      • ObsoleteFunctionAttribute
      • ObsoleteFunctionAttribute.ParameterConvesion
      • RuntimeScenarioFileRegistry
      • ScenarioEngine
      • ScenarioEngineKernel
      • ScenarioRunner
      • Section
    • Xareus.Scenarios.Unity.Edition
      • BusinessControl
      • Constants
      • ContextVariableManager
      • ContextVariableManager.SerializedContextVariables
      • IScenarioSerializer
      • IToolbarEntryData
      • Layer
      • Layer.UxmlFactory
      • Layer.UxmlTraits
      • LayerBar
      • LayerBar.UxmlFactory
      • LayerBar.UxmlTraits
      • LayerBarButton
      • LayerBarButton.UxmlFactory
      • LayerBarButton.UxmlTraits
      • ScenarioEditorExtendedInfoUpdater
      • ScenarioSerializer
      • ScenarioTabHandler
      • ScenarioTabHandler.LayerViewData
      • ScenarioTabHandler.LayerViewDataDictionary
      • ScenarioWrapper
      • ScenarioWrapper.ScenarioDataConsumers
      • SequenceType
      • SerializableScenario
      • Tab
      • Tab.UxmlFactory
      • Tab.UxmlTraits
      • ThemeManager
      • ThemeManager.ThemeChange
      • XmlUtils
    • Xareus.Scenarios.Unity.Edition.Events
      • ArcCreatedEvent
      • ArcDeletedEvent
      • ArcStartedEvent
      • CreateContextToFireEvent
      • DeselectedEventArgs
      • EventCallbackFunctor<EventType>
      • IEventCallbackFunctor
      • IScenarioEventHandler
      • IdChangeEvent
      • LabelChangeEvent
      • OpenExternalScenarioEventArgs
      • ScenarioDataChangedEventArgs
    • Xareus.Scenarios.Unity.Edition.UI
      • ABaseArcUI
      • AClickableElementUI
      • ADecisionArcPreviewUI
      • AMovableElementUI
      • AMovableElementUI.MovableElementUIMoved
      • ArcDirectionUI
      • ArcPreviewUI
      • ArcUI
      • ArrowToNodesDirectionUI
      • ArrowToNodesUI
      • BackgroundGrid
      • CanvasUI
      • CanvasUI.UxmlFactory
      • CanvasUI.UxmlTraits
      • CommentUI
      • ComplexSequenceUI
      • DecisionArcUI
      • DecisionNodeUI
      • DecisionUI
      • EffectorUI
      • ExternalScenarioUI
      • FalseDecisionArcPreviewUI
      • FalseDecisionArcUI
      • FalseOutUI
      • FinalUI
      • InitialUI
      • LayerUI
      • NodeUI
      • PartialTokenUI
      • PetriNetUI
      • PlaceUI
      • SMTransitionUI
      • SectionUI
      • SensorUI
      • SequenceUI
      • StateMachineUI
      • StateUI
      • TokenAssignUI
      • TokenMergeUI
      • TokenUI
      • TransitionUI
      • TrueDecisionArcPreviewUI
      • TrueDecisionArcUI
      • TrueOutUI
    • Xareus.Scenarios.Unity.MiddleVR
      • AUnityClusterEffector
      • VRCall
    • Xareus.Scenarios.Unity.Providers
      • IClassConstraintableExtension
      • IClassReceiverExtension
      • IConstraintable
      • IConstraintable<T>
      • IProvider
      • IProvider<T>
      • IReceiver
      • IReceiver<T>
      • ProvideConstraintAttribute
      • ProviderAttribute
      • ValueChangedEventArgs<T>
    • Xareus.Scenarios.Unity.VisualScripting
      • Constants
      • VisualScriptHolder
      • VisualScriptingEffector
      • VisualScriptingSensor
  • Unity Utils
    • Xareus.Unity
      • MethodParameters
    • Xareus.Unity.Utils
      • ClassTemplate
      • ClusterUtils
      • ColorUtils
      • FileUtils
      • StringUtils
      • UnityEditorUtils
      • UnityUtils
  • Unity Librairies
    • Xareus
      • StaticClassMemberValueSensor
    • Xareus.Relations.Scenarios
      • CheckTypeWithScenarioMemberValueSensor
      • InvokeTypeWithScenarioMethodEffector
      • SetTypeWithScenarioMemberValueEffector
    • Xareus.Scenarios.Input
      • KeyPressedSensor
    • Xareus.Scenarios.Relations
      • CheckXareusObjectTypeMemberValueSensor
      • CheckXareusTypeMemberValueSensor
      • CompareXareusTypesMembersValuesSensor
      • InvokeXareusObjectMethodEffector
      • RandomXareusObjectEffector
      • RandomXareusObjectEffector.Result
      • RandomXareusObjectWithTypeEffector
      • SelectXareusTypesFromListEffector
      • SetXareusTypeMemberValueEffector
    • Xareus.Scenarios.Relations.ParametersConverter
      • CheckXareusTypeMemberValueSensorConverter
      • CompareXareusTypesMembersValuesSensorConverter
      • TypeValueSensorParametersConverter
    • Xareus.Scenarios.Time.Unity
      • UnityTimeSensor
      • UnityTimeSensor.TimeType
    • Xareus.Scenarios.Unity
      • AInvokeMethodEffector
      • AnyInputSensor
      • ChangeColorEffector
      • ChangeParentEffector
      • ChangeTextEffector
      • CheckMemberValueSensor
      • CompareMembersValuesSensor
      • DistanceSensor
      • HasComponentOfTypeSensor
      • InvokeStaticMethodEffector
      • InvokeUnityObjectMethodEffector
      • LoadSceneEffector
      • LogEffector
      • ObjectClickedSensor
      • ObjectCollisionSensor
      • PlaySoundEffector
      • SceneLoadedSensor
      • ScreenFadeEffector
      • ScreenFadeEffector.FadeType
      • SelectChildObjects
      • SelectComponents
      • SetActiveEffector
      • SetEnabledEffector
      • SetMemberValueEffector
      • StartDisplaySpriteEffector
      • StartDisplayTextAssetEffector
      • StartDisplayVideoClipEffector
      • StopAudioSourceEffector
      • StopDisplaySpriteEffector
      • StopDisplayTextAssetEffector
      • StopDisplayVideoClipEffector
      • UnityEventSensor
      • UnityNumberSensor
    • Xareus.Scenarios.Unity.UI
      • ButtonClickedSensor
      • DropdownSensor
      • ToggleValueSensor
      • ToggleValueSensor.SelectMode
    • Xareus.Scenarios.Unity.Utils
      • CompareMembersValuesSensorUpdater
      • ObjectCollisionSensorUpdater
    • Xareus.Unity
      • CheckMethodReturnValueSensor
      • DefaultUnityContextInit
      • DefaultUnityTokenUpdate
      • ScreenFadeEffect
      • SetValueInContextEffector
      • UFEOtherTrigger

Class KeyPressedSensor

Checks for a keyboard input. Note that inputs happening between two scenario update will activate the sensor

Inheritance
object
AFunction
ASensor
AUnitySensor
KeyPressedSensor
Inherited Members
AUnitySensor.Reset()
AUnitySensor.Init()
AUnitySensor.StopCheck()
AUnitySensor.SensorCheck()
AUnitySensor.FillParameters()
AUnitySensor.UnityThreadFillParameters()
AUnitySensor.UpdateScenario()
ASensor.NEGATE_PARAMETER
ASensor.externalContext
ASensor.scenarioContext
ASensor.sequenceContext
ASensor.inputEventContext
ASensor.Check(IContext)
ASensor.PostCheck()
ASensor.SetContexts(IContext)
ASensor.SetInputEventContext(IContext)
ASensor.Event
ASensor.Negate
AFunction.Parameters
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Xareus.Scenarios.Input
Assembly: Xareus.Unity.Libraries.Input.dll
Syntax
[Renamed("Xareus.Scenario.Input.KeyPressedSensor", "Xareus.Scenario.Input")]
[Renamed("Xareus.Scenarios.Input.KeyPressedSensor", "Xareus.Unity.Librairies.Input")]
public class KeyPressedSensor : AUnitySensor

Constructors

KeyPressedSensor(Event, Dictionary<string, Parameter>, IContext, IContext, IContext)

Declaration
public KeyPressedSensor(Event @event, Dictionary<string, Parameter> parameters, IContext externalContext, IContext scenarioContext, IContext sequenceContext)
Parameters
Type Name Description
Event event
Dictionary<string, Parameter> parameters
IContext externalContext
IContext scenarioContext
IContext sequenceContext

Fields

KEY

Declaration
[EventContextEntry]
public static readonly string KEY
Field Value
Type Description
string

convertToLayout

Declaration
[ConfigurationParameter("Convert To Layout", "Converts the key to the current layout of the keyboard (can be costly!)", Necessity.Optional, InitialValue = true, Necessity = Necessity.Optional)]
protected bool convertToLayout
Field Value
Type Description
bool

eventContext

The result

Declaration
protected SimpleDictionary eventContext
Field Value
Type Description
SimpleDictionary

keyCode

Declaration
[ConfigurationParameter("Key", Necessity.Optional, Necessity = Necessity.Required)]
protected KeyCode keyCode
Field Value
Type Description
KeyCode

mvr_keycode

Declaration
protected uint mvr_keycode
Field Value
Type Description
uint

Methods

SafeReset()

Reset a sensor. Note that this code will be executed in unity's thread and the declared parameters (using the ConfigurationParameter attribute) are already filled

Declaration
public override void SafeReset()
Overrides
AUnitySensor.SafeReset()

SafeSensorCheck()

This method is called at each scenario update. Note that this code will be executed in unity's thread

Declaration
public override ASensor.Result SafeSensorCheck()
Returns
Type Description
ASensor.Result
Overrides
AUnitySensor.SafeSensorCheck()

SafeStopCheck()

Stops a sensor. Note that this code will be executed in unity's thread and the declared parameters (using the ConfigurationParameter attribute) are already filled

Declaration
public override void SafeStopCheck()
Overrides
AUnitySensor.SafeStopCheck()
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