Class SelectChildObjects
Inheritance
SelectChildObjects
Assembly: Xareus.Unity.Librairies.dll
Syntax
[Renamed("SEVEN.Unity.SelectChildObjects", "Assembly-CSharp")]
public class SelectChildObjects : AUnityEffector
Constructors
SelectChildObjects(Event, Dictionary<string, Parameter>, IContext, IContext, IContext, IContext)
Declaration
protected SelectChildObjects(Event @event, Dictionary<string, Parameter> parameters, IContext externalContext, IContext scenarioContext, IContext sequenceContext, IContext eventContext)
Parameters
Fields
children
Declaration
[ContextVariable("Children", "")]
protected ContextVariable<List<GameObject>> children
Field Value
number
Declaration
[ContextVariable("Number", "Number of children found")]
protected ContextVariable<int> number
Field Value
parentObject
Declaration
[ConfigurationParameter("Object", "The object whose children will all be selected", Necessity.Required)]
protected GameObject parentObject
Field Value
Type |
Description |
GameObject |
|
Methods
SafeEffectorUpdate()
Actual effector code. Note that this code will be executed in unity's thread
Declaration
public override void SafeEffectorUpdate()
Overrides