Class LoadSceneEffector
Inheritance
LoadSceneEffector
Assembly: Xareus.Unity.Librairies.dll
Syntax
[Renamed("SEVEN.Unity.LoadSceneEffector", "Assembly-CSharp")]
public class LoadSceneEffector : AUnityEffector
Constructors
LoadSceneEffector(Event, Dictionary<string, Parameter>, IContext, IContext, IContext, IContext)
Declaration
public LoadSceneEffector(Event @event, Dictionary<string, Parameter> parameters, IContext externalContext, IContext scenarioContext, IContext sequenceContext, IContext eventContext)
Parameters
Fields
loadMode
Declaration
[ConfigurationParameter("Load Option", Necessity.Required)]
protected LoadSceneMode loadMode
Field Value
sceneID
Declaration
[ConfigurationParameter("SceneID", Necessity.Required)]
protected int sceneID
Field Value
sync
Declaration
[ConfigurationParameter("Use Sync Unload", Necessity.Required)]
protected bool sync
Field Value
Methods
SafeEffectorUpdate()
Actual effector code. Note that this code will be executed in unity's thread
Declaration
public override void SafeEffectorUpdate()
Overrides