Class ChangeTextEffector
Change the text of the given Text object
Inheritance
ChangeTextEffector
Assembly: Xareus.Unity.Librairies.dll
Syntax
[Renamed("SEVEN.Unity.ChangeTextEffector", "Assembly-CSharp")]
public class ChangeTextEffector : AUnityEffector
Constructors
ChangeTextEffector(Event, Dictionary<string, Parameter>, IContext, IContext, IContext, IContext)
Declaration
protected ChangeTextEffector(Event @event, Dictionary<string, Parameter> parameters, IContext externalContext, IContext scenarioContext, IContext sequenceContext, IContext eventContext)
Parameters
Fields
text
Declaration
[ConfigurationParameter("Text", Necessity.Required, Description = "If both text and textAsset are specified, textAsset will prevail")]
protected string text
Field Value
textAsset
Declaration
[ConfigurationParameter("TextAsset", Necessity.Optional, Description = "If both text and textAsset are specified, textAsset will prevail")]
protected TextAsset textAsset
Field Value
textObject
Declaration
[ConfigurationParameter("Text Object", Necessity.Required)]
protected Text textObject
Field Value
Methods
SafeEffectorUpdate()
Actual effector code. Note that this code will be executed in unity's thread
Declaration
public override void SafeEffectorUpdate()
Overrides